Showing 21 - 30 of 45 posts found matching keyword: games

PROLOGUE, PART ONE

This particular starship was unknown to Quig, but he'd certainly seen its like before. Light freighters were the backbone of the solar system's shipping industry, after all. Therefore, it wasn't the unfamiliar surroundings that set the ratman's hairs standing on edge but the three strangers in the airlock with him.

Summoning his nerve, Quig asked in his high-pitched voice, "Excuse me, but is one of you the person who sent for me?" He dialed his personal communicator to the anonymous message he'd received a week before and held it up for the others to see.

The pale, broad-shouldered android raised an eyebrow in a good simulation of how other races would display surprise. "You're willing to expose your data to persons you do not know? That seems... unwise." Artificial men like this one made most sentient organics existentially self-conscious, but Quig had always found them distracting for other reasons. What made these mechanical marvels tick? He'd love to take one apart and find out.

The scruffy-looking (real) human man leaning against the starship's bulkhead smirked. "I was just about to say the same thing. Maybe I got a message. Maybe I didn't. How do I know you didn't send it?" Across the galaxy, no race was as capable of deceit as humans. Quig made a mental note not to trust this one.

"This is getting us nowhere," complained the female lashunta, her forehead antennae twitching in apparent irritation. She kept glancing out the ship's porthole at the docking bay entrance. Was she expecting more company? "Yes, I got the message. Obviously, we all did. The question is what are we going to do about it?"

The android shrugged almost naturally. "I believe we should do as instructed and take this ship to the coordinates indicated. Why else did we come here if not to uncover the mystery behind our summons?"

The human interlaced his fingers and extended his arms to crack his knuckles. "Works for me. I've been itching to get back in space."

"I think we're walking into a trap," said the woman dourly. "But as there are some... people around here who I'd rather not run into again, I don't see as I have any choice."

That was more or less how Quig felt, too. He couldn't go back home where The Families were looking for him. That was certain death. Better to take his chances with this motley crew. Besides, he'd always liked tinkering with alien technology, and if he had to walk into a trap, at least it was a trap well baited with the promise of getting his claws into an advanced starship's innards. "I'll start the engines," he volunteered cheerfully.

The adventure had begun.

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As of today, I have another project on Kickstarter.

This time it's an actual board game, the kind with dice. Lots of dice.

To be clear, the game was designed by Jimmy Sanders of Mythica Gaming. Initial art direction and logo were completed before I was brought on board, so I only provided the graphic design for the board, cards, instructions, and box. And the Kickstarter. So basically everything but the dice and the logo.

Here is the video of Jimmy's mother, Janet, demoing the game (and my work) for Kickstarter.

(And, I guess since I'm being so modest, I should mention that I also edited that video.)

If you'd like to support my work, you can follow this link to Kickstarter.com and follow the project for as little as $1. Thanks for your support.

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Tired of the Olympics? How about a game everyone can play!

I definitely hear a flushing sound

I took that picture at my local Ollie's Bargain Outlet. I assumed from the lackluster box design (and terrified poop emoji) that it must be crappy, but the game currently has a 4.8 out of 5 star rating on Amazon.com. Sadly, that's not good enough to be "Amazon's Choice" — that honor goes to Poo: The Card Game.

If you're the sort who needs to see it in action before you decide to buy, there's a promotional video of Plunge It! gameplay on YouTube. Let's just say it is an appropriately titled game.

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A series of murders have been committed in one of the seedier quadrants of the space station. We have been assigned to investigate.

This is my space station. My partner is Obo. My name Kesko. I carry a badge.

We were directed by witnesses to the scene of the crimes in a portion of the station which has recently seen a dramatic increase in reports of theft. A thievery ring was suspected.

We had barely entered the area when we were accosted by pair of aggressively threatening space goblins. I attempted to diffuse the situation, but they refused my telepathic communication. After goblins ignored a secondary verbal warning, my partner subdued them with force. I confiscated their weapons to prevent them from being reused.

My partner and I proceeded to investigate the corridor the space goblins had come from. The first door in the corridor was closed. We declared ourselves and our official business but received no response. My partner heard some noise behind the door, and we entered by force.

Room was a storage room occupied by a single unregistered human vagrant. Although initially rude, the vagrant (identifying himself as "Bruxo" but presenting no identification) eventually recognized our authority after a little telepathic persuasion. Vagrant claimed ignorance of any murders but agreed that goblin activity was a growing problem.

In response to further questioning, he tipped us to a creature deeper in the station which he said may be working with the goblins. Warning that the creature is "immune to fire," he offered us a weapon to aid us in subduing it. Weapon was taken from a sealed crate in the storage room. Vagrant was unable to prove ownership. I was suspicious; If he had a weapon that could defeat said creature, why give it to us instead of using it himself? When pressed, vagrant said he was "just trying to help." I declined weapon per department regulations re: accepting potentially stolen goods.

(Note: My partner did take possession of vagrant-offered grappler, a tool she judged potentially useful should we need to descend into the guts of the station. Tool to be returned to the vagrant at such time as we return for a follow up investigation re: potential weapons theft.)

We continued our search of the corridor. Corridor ended in some sort of engine room. On close inspection, I determined that the engine reactor was functioning smoothly, though I lacked the technical understanding to know what it did or exactly how. Partner and I judged it safe to proceed through the room to continue pursuit of space goblin origins.

As we passed the reactor core, we were ambushed by a previously undetected entity that had been lurking within. The unknown and unidentifiable entity appeared as a humanoid comprised of pure energy. Like the goblins, it also resisted telepathic communication. Energy creature moved to touch me. It's hand passed through my chest. I felt a chill, but was otherwise unharmed. I tried to back away. It pursued, touching me a second time again causing discomfort but not harm.

My partner moved to separate creature from me with her department-issued doshko. The doshko passed through the creature in the same manner its hand had passed through me.

I used a telepathic strike to repel the creature to no apparent effect. Creature responded by redirecting energy from the reactor into a controlled explosion aimed at me. I was incapacitated.

My partner issued a verbal warning and fired a warning shot at the creature with her department-issued rifle. Energy creature phased its hand through partner's weapon. It overheated and shorted out. Partner was incapacitated.

Energy creature was unharmed.

Add two more murders to the series.

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Since everybody is looking for some way to kill time while hunkered down in their safety caves, the UK tabloid The Sun came up with this rebus of dog breeds using emojis. Take particular notice of number 7.

💩 (🍜-N)


"poo"("noodle"-"n")


"poooodle"

I may have spent too much time alone. I'm beginning to think the entire Internet is sending coded messages just to me.

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Do you love fantasy? Do you love playing mobile games on your smartphone? Do you love supporting programmers who need to pay expensive veterinarian bills for an aging poodle?

Then have I got something for you!

Cutthroat Caverns for Android and iPhone

Cutthroat Canverns, the competitive cooperative multiplayer dungeon crawling card game is now a single player phone app coded by yours truly.

It's available for purchase for $4.99 via Google Play and Apple App Store.

Thanks for your support.

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"One of Superman's powers," read the crossword puzzle clue.

"That's too vague," I said. "Superman has, like, every power. That's why they call him Superman." Looking up from the paper, I asked my mother, "What power do you think of when I say 'Superman'?"

She thought about this for a minute then answered, "X-ray vision."

I was surprised. "That's the first power that comes to mind? He's stronger than a locomotive, faster than a bullet, and he can leap tall buildings in a single bound. He can fly. In addition to telescopic and microscopic vision, he also has super senses of hearing, touch, and smell. He has heat vision and cold breath. His brain processes information faster than a computer. He can throw his voice with super-ventriloquism. He has such incredible control of his muscles, he can change his physical appearance at will. He can vibrate through solid objects and travel through time. He can kiss you so hard, you forget stuff. And he is never, ever wrong. Despite all that, the first power that comes to your mind when you think of Superman is his ability to see through stuff?"

Mom nodded. "Yep."

I'll be damned if that wasn't the right answer for the crossword puzzle.

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I took yesterday off to play board games. For about 7 hours, I played games of Dominion, Shootin' Ladders, Dread Curse, Smash Up, and King of Tokyo. Some of those games I like a lot (King of Tokyo) and others not so much (Dread Curse), but I didn't have a lot of luck with any of them on Saturday.

I lost every game we played, sometimes because of bad strategy (Dominion), sometimes because of bad luck (King of Tokyo), and sometimes because everyone else at the table was gunning against me (Dread Curse). I came in dead last in every single game. Whee?

Thank goodness for the oncoming football season. At least when someone taunts me about my team losing, I'll know that there wasn't anything I could have done to score more points.

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3. The story of Mr. Tom Spy

Mr. Tom Spy was dedicated to his craft: he peeped on everyone everywhere. Blindly wandering wherever the peeping opportunity took him, he shadowed a Rogue out of the City and followed a Magus into the Woods. That proved to be his undoing.

Although Mr. Spy was good at looking at things such as tombstones in The Graveyard, he was terribly unprepared when things looked back. A Living Doll chased Mr. Spy all the way back to the City, where Tom conned an Alchemist into buying "his" doll for one gold piece.

Mr. Spy returned to the Woods only to discover that the Magus had left. Night fell suddenly and the Woods soon filled with horrible creatures like the Crypt Keeper. In no time at all, Mr. Spy was attacked by a Wolfen and infected with the dread disease of Lycanthropy.

Rushing back to the City unaware that he was being followed, Mr. Spy hoped to use his gold piece to buy a cure. However, Fate was not to be so kind. While Mr. Spy was distracted by a City Rat, a menacing Werewolf fell upon him and killed him. The End.

3 (cont'd). The story of Lady Valkyrie

The Valkyrie began her quest to purge the world of evil in the Ruins. Knowing that money was the root of all evil, she headed to the City, where she killed the City Rat and convinced the City Patrol to clean up the streets.

The good Lady Valkyrie next headed to the Graveyard, where she prayed and had her Life restored. She next ventured to and drank from the Fountain of Wisdom, improving her Craft.

Emboldened, she headed into the Crags, where she befriended a Beastmaster and a Magpie and a found a Magic Mace and Horns of Power (as well as a useless Lodestone). The mysterious even Ymir's Glow empowered her with spells! Defeating a Wind Rider, she proceeded to defeat the Lord of the Eyrie and take his precious Rage Talon. The End.

...

Talisman, game three. (Games 1 and 2 here.) I've decided that I enjoy writing these little character vignettes more than I enjoy playing Talisman.

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A word about Spartacus (the board game, not the movie or any of the television shows or the historical figure or even the video game):

I really want to like Spartacus: A Game of Blood and Treachery. But I don't.

This is probably a case of sour grapes. I've played the game 6 times, and each time I've fared increasingly worse. Five of those six times, I've been tasked to play as Batiatus. I don't know who he was historically (he won Peter Ustinov an Oscar in Stanley Kubrick's film), but in this board game he sucks balls. He's the only character who starts with an income deficit, a situation rapidly and repeatedly exploited by experienced opponents.

Maybe it is possible to win with Batiatus. Maybe I'd fare better playing with people who wouldn't take advantage of Batiatus' built-in disadvantage. Maybe I've only lost over and over because — as has been suggested by friend Chad — I suck at the game. Whatever the case, I swear that I will no longer play Spartacus. Few games are fun enough for me to lose them over and over and over again, and Spartacus: A Game of Blood and Treachery isn't one of them.

That is all.

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To be continued...

 

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