DnD 2004 -- In the 40 years since the Thorgillian Wars, Sewert has expanded dramatically under the leadership of Ico the Impossible. From the decimated remains of Apocalypse Night, the city has grown to the largest land-locked city on the entire continent. Ico's encompasing anti-magic dome is largely responsible for restoring the citizens' faith in their urban home's safety. Thanks in no small part to the leadership and knowledge of the millenia-displaced Ico, Sewert leads the civilized world in technological advancement. Considered a marvel of the modern world, Sewert is a shining beacon for humanity.
IMPORTANT -- Homecoming returning characters should be level 21. New characters will start at level 15. Sidekick characters are to be level 12. IF you have questions, contact me. If I don't hear from you with your character by Monday, 12/22, I'll assume that you are not playing.
Keith asked for it, so here it is (and may I add, Watch this space):
DnD 2004 ''Homecoming'' teaser info -- About 40 years have passed since the event that has become known as Apocalypse Night in Sewert. The political landscape has changed in the Central Kingdom; and the rebuilt Sewert is the crown jewel of the land, an independent city-state as powerful as any of the other 11 kingdom/nations. A time-displaced warrior named Ico has risen to the rank of Governor of Sewert. Despite Ico's strong leadership and Sewert's rebuilt defenses (including an anti-magic dome around the city), strange, dark forces have begun plaguing the largest land-locked city on the continent of Arcland. One particularly odd event will soon force Ico to send a call out to his old companions to aid against an unseen force that even the reunited Heroes of Sewert may be unable to stop....
My memory extends backwards about a fortnight. So, no, I can't remember the last time I updated this site.
Working for a college can absolutely suck. Like any job, you get talked down to, you are forced to do menial labor, your workload swells violently three times a year, and you are paid very little. However, the near constant stream of very attractive young women more than makes up for most of the jobs shortcomings. Coeds are my job's perks.
The Empire Strikes Back is still the best sci-fi movie ever made. I know someone who thinks the effects look dated ("Who's scruffy looking?"), but after just watching it again, for the umpteen millionth time, I have to say that I think it looks damn good by any standard. You just can't improve on perfection.
I just discovered the game Freedom Force. How have I put off playing this? It's great! The entire Fantastic Four, together, in a great game! Almost wants me to Make Mine Marvel, but only until I pick up one of their books. (That's probably the best endorsement I can give a game: it makes me want to read Marvel Comics again.)
This morning in the car on the way to work, I thought of something I thought would make a good blurb here. But I forgot it. So this is all you get.
''Lost in Thought.'' What does that phrase mean? Thought isn't a place, like Albuquerque, where you should have made left turns. Do some people need a road map for thinking? If you get lost in deep thought, could you drown? Think about it.
Several times a day, I have a thought, and I think, "boy, that was a great thought. I should post that up at wriphe." And then I get distracted and forget. It makes me wonder if all the great thinkers in the world are not so much great thinkers, but great note takers.