Showing 11 - 14 of 14 posts found matching keyword: disney

In Comics Buyers Guide #1347, published September 10, 1999, many of the industry's top names pushed for the abolition of the Comics Code Authority. They argued that the Code was outdated and needlessly restricted the artistic growth of comic book storytelling.

The Comics Code Authority was formed in 1954 to self-censor comic books in order to save the medium from interference by public/political intervention. The Code included General Standards that were to be applied to all comic books of the time in order to assure the public that comics were safe for children. Samples from the original code's General Standards include

A.5: Criminals shall not be presented so as to be rendered glamorous or to occupy a position which creates a desire for emulation.

B.5: Scenes dealing with, or instruments associated with walking dead, torture, vampires, and vampirism, ghouls, cannibalism and werewolfism are prohibited.

Now, 10 years later, the publishers that submit comics for Code approval have been so dramatically reduced as to make the Code Authority functionally irrelevant. Theoretically, comic books should be at an all-time artistic high. However, for months the entire Marvel Comics universe has been controlled by villains who have blackmailed and murdered their way into power. (Note that the company was just bought by Disney for $4 billion. Crime does pay!) Even DC Comics, one of the only 2 remaining comic publishers who still submits (some) material for Code approval, is now publishing stories in which former heroes rise from the grave and kill their fellow heroes. Batman is dead and his disembodied skull is now being sexually fondled by an undead foe. Ugh.

It appears that rather than opening new artistic horizons for the comic industry, removing the code has simply been a license to publish depravity. Death, gore, and evil abound (and in some cases, such as Marvel Zombies, are sadistically glorified). That's not art, that's pornography. It's exactly the situation that the Code was created to prevent.

Though lacking any teeth for enforcement, the modern Code still dictates, "heroes should be role models and should reflect the prevailing social attitudes." Sadly, I'm not sure anyone is listening anymore.

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The same day I discovered how much spam I was receiving (see previous post for details), I watched the 1973 Michael Crichton-written film Westworld in which the attractions in a lavish theme park inexplicably become murderous. (Really, it's exactly the same movie as the 1993 Michael Crichton-written film Jurassic Park but with less explanation for why the attractions are killing people.) Perhaps it's because I had already been looking at numbers that afternoon, but I became captivated by the economics of Westworld.

The park guests attending the theme park Delos (of which Westworld is just one part, like Frontierland or Adventureland at Walt Disney World Resort) each pay $1,000 per day for a week-long visit to the theme park of their imagination. So for a mere $7,000, these guests spend a week surrounded mostly by robots who simulate the lifestyles, behaviors, and mores of inhabitants of the mythical American West. While that may seem expensive for simple park admission, think about it this way: for $7,000 they get to abuse, kill, or sexually molest machines, who for all practical purposes, are human beings. Says one fellow in a promotional video at the beginning of the movie, "I shot six people!" When you look at it that way, the price of admission becomes a bargain when you consider that the costs of the same actions outside of theme parks is likely life in prison or worse.

It's worth noting here that the Grecian island of Delos was once sacred to the ancient Athenian civilization. Besides being the birthplace of Apollo and Artemis -- god and goddess of arts and the hunt, respectively -- Delos was also famed as a location upon which people were forbidden to be born or die. Quite fitting for a theme park populated by robots. And a way better name than Six Flags.

But more to the point, there are approximately 20 guests seen delivered to Delos by hovercraft for their weekly stay. (Apparently, even in 1973, monorails were artifacts. And to be fair, an actual count appears to be 18 people, but I'm rounding up, figuring in Delos' favor that this was an off-week as they appear to have a slightly greater capacity than they are using.) That means that the gross weekly income at Delos was $140,000, or over $7 million per year generated by 1040 guests, assuming there is no "off" season.

Delos is a very large enterprise, consisting of three "worlds," each populated by dozens of unique and technologically-advanced robots, period-accurate buildings and an underground central command and control complex coordinating the entire site's operations. Weekly expenditures for power and maintenance of such amazing facilities and mechanical marvels would have to be staggering, well exceeding $140,000! (Walt Disney World doesn't release operating costs, but they recently bragged that an energy overhaul saved them 100 million kilowatt hours of electricity per year. At the average Florida commercial price of 10 cents per kwh, that's a monthly savings of well over $800,000!)

To compare, Walt Disney World, opened in 1971, is a huge operation maintained not by expensive robots but by teenagers dressed as "cast members." Well more than 10 millions visitors pass through the Walt Disney World gates every year, 10,000 times greater attendance than Delos achieves! A well-to-do modern day visitor to Walt Disney World could pay well over $5,000 for park admission, room, and food for a week, all of which are included in the admission price to Delos. Transform that $5,000 in modern cash to 1973 dollars, and you find that it's roughly equivalent to... $1,000. Just think about how much red ink there must be on Delos' books!

While having your rides assassinate all of your guests and staff is certainly bad for business, it's probably a better option than actually letting your guests shoot holes in your rides. I'm certainly no business major, but I'm pretty sure that Business 101 includes the maxim that if you construct one-of-a-kind replicas of famed Western actor Yul Brenner, don't let your customers destroy them for a mere $1,000 a day. After all, also in 1973, the United States Government spent six million dollars upgrading just one man! And that was only 2 legs and an arm!

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Some days, you know that the world is passing you by. Take Monday Night Football, for example. I used to really enjoy watching football on Monday night. I used to sit in a bar with a bunch of friends, each of us sacrificing our voices in order to talk over the excessive decibel levels of 30 television sets with their volume turned to "Deafen." And we enjoyed the hell out of watching a football game. But lately, football on Monday has turned into a chore.

Ever since ESPN, "the Worldwide Leader in Suck," has taken over Monday Night Football from ABC (both stations are owned by the Evil Empire: Walt Disney Co.), they've stocked the press booth with in-house announcers from other shows in their line-up, making watching Monday Night Football more like watching a spin-off of Sportscenter than a live football game. It has become the sports-world equivalent of Baywatch Nights, an unsuccessful attempt to cash in on the name recognition of characters from other popular shows who aren't quite suited for their new roles.

Worse still, desperate to reach the lowest common denominator of sports fans, MNF encourages Tony Kornheiser, once a respected sportswriter for the Washington Post, to act the part of beer-swilling, amateur buffoon and armchair quarterback for three hours every week. While Kornheiser's role as devil's advocate is perfectly suited to his op-ed show Pardon the Interruption, it is a grating distraction from the action during a football game. Like all other original programming on ESPN, MNF's producers hope that by creating stories and generating ungrounded controversy, the legion of bottom-feeding members of society incapable of forming opinions by way of anything other than emotion will be drawn to their programming. Unfortunately, their strategy has proven highly successful.

Sure, MNF has always been a program obsessed with the celebrity and popular culture that surrounds an NFL game, but they used to be focused on celebrating the game, not disparaging it. The best example of the change in the show's culture is Dennis Miller. After years of populating the press booth with former players (with such notables as Don Meredith, Frank Gifford, and Dan Dierdorf among others), Miller was brought in to give the "average" fan a voice on the show. Miller was rehearsed and focused on the game, but his obscure researched and rehearsed cultural references proved unpopular in the role of MNF color-commentator. Just a few short years later, Kornheiser's selfishly crass and unprofessional on-air cheers for players on his fantasy football roster and complaints about blowouts -- even going so far as to encourage the television audience to turn off their sets, no doubt to the anguish of his advertisers -- has changed the perception of what exactly the "average" fan is as it has steered intellectual discourse of the game to a new low.

I can't help but recall that once, now seeming so long ago, the broadcasts were not about grabbing a market of people interested in the personalities in the booth or how they felt about football, but what was happening on the field. I suppose that the real shame is that all those years of bar room televisions didn't completely destroy my hearing, sparing me from Kornheiser's irreverent and irrelevant blather.

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Twenty-years ago in 1986, the Post-Walt Disney Co. used its regular Sunday night "The Wonderful World of Disney" on ABC to showcase a number of failed pilots of dubious creative distinction. Several of them stand out in my memory, including "Mr. Boogedy" and one called "Northstar" about an astronaut (played by Greg Evigan of "B.J. and The Bear" and "My Two Dads" fame) who gained super powers from sunlight through a freak cosmic accident. Of most importance to me, however, is the move called "I-Man," starring Scott Bakula in the title role. To the best of my knowledge, "I-Man" aired only once before disappearing into the black-hole of un-produced pilots.

"I-Man" was about a regular guy who was granted super-human powers of self-healing through a freak accident not-too far removed from the origin story of Daredevil or those Teenage Mutant Ninja Turtles. The only hitch in his alien-induced Wolverine healing trick is that perfect darkness is now fatal for him. Figuring that complete darkness is so rare that he has little to worry about for the rest of his unnatural life span, I-Man, short for Indestructible Man, naturally, decides to turn his powers to the unselfish causes of truth, justice, and American television.

Soon, I-Man has been discovered spying for the U.S. government, as was his wont to do, and is captured by the stereotypical dastardly rich villain. He finds himself (in true super-spy tradition) invited to breakfast with the villain and his co-conspirator, the treacherous she-spy turned traitor who was responsible for the revelation to the enemy of I-Man's amazing powers (by stabbing him in the arm with a knife!). When asked how he likes his eggs prepared, I-Man responds with a snarl towards his former comrade, "Benedict, as in Benedict Arnold!"

At this point in the dialogue, I, a 10 year-old boy, laughed and said something to the effect of, "he's angry that she stabbed him in the arm." My father wasted little time in correcting me with the observation that I-Man was not disappointed in being stabbed but rather upset that the enemy was now aware of his super-secret healing factor. Of course, my father was right, which I realized as the words were leaving his mouth.

Eventually, I-Man escapes the enemy's pitch-black death-trap, discovers that the she-spy turned traitor is only pretending to be a traitor and has been revealing information to the enemy so that she can pretend to be a double agent and learn the enemy's secrets (I'm sure that this tactic makes a lot of sense to women), and discovers that his son has the same healing powers that he does just in time for a happy ending.

But none of that last bit is really important, and I couldn't tell you what happened during the final portion of that film if my life depended on it.

Man, do I HATE to be wrong.

(On a related side-note, eggs Benedict were not named for Benedict Arnold, as this show would have impressionable young viewers believe. Instead, they appear to be named for nineteenth-century New York City native Lemuel C. Benedict.)

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To be continued...

 

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